This game has a potential, just needs some more work! It's a decent start for something bigger. :D The terrain could use some elevation variation for sure. :P
Yeah, I wasn't too happy with how flat everything is, but I wasn't ready to start dealing with depth yet. There are actually some hill tiles in the game, but they didn't work as well as I'd hoped, so I just commented out all those portions of code. Thanks for the download and feedback.
Game is pretty neat (albeit its not very clear what the goal is) however, the game page itself (not the jam page) is veryyyy hard to read (bright green on white is not a good decision) so I'd probably change that a little bit :p
Sorry about that. I really should have reversed the background colors. As far as goal, there isn't really one, other than not dying. I plan to come back to this project later on, though. Hopefully make something more than just a template out of it.
Well done for making a 3d game in Godot so quickly. The 3d models are really good. Your systems like crafting and the map directions work pretty well (only complaint would be that the tips overlapped when used frequently and the U.I. doesn't update instantly). I'm not what the goal of the game, I made a bunch of knives and wandered around for a bit. Is the level randomly genereated?
Thanks for giving it a test run. Yeah, the message system still needs more tuning, and the button clicking is a rather annoying issue. The tradeoff was the sound needs to expire before allowing the user to continue or it just doesn't play the sound.
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This game has a potential, just needs some more work! It's a decent start for something bigger. :D The terrain could use some elevation variation for sure. :P
Yeah, I wasn't too happy with how flat everything is, but I wasn't ready to start dealing with depth yet. There are actually some hill tiles in the game, but they didn't work as well as I'd hoped, so I just commented out all those portions of code. Thanks for the download and feedback.
Game is pretty neat (albeit its not very clear what the goal is) however, the game page itself (not the jam page) is veryyyy hard to read (bright green on white is not a good decision) so I'd probably change that a little bit :p
Sorry about that. I really should have reversed the background colors. As far as goal, there isn't really one, other than not dying. I plan to come back to this project later on, though. Hopefully make something more than just a template out of it.
Well done for making a 3d game in Godot so quickly. The 3d models are really good. Your systems like crafting and the map directions work pretty well (only complaint would be that the tips overlapped when used frequently and the U.I. doesn't update instantly). I'm not what the goal of the game, I made a bunch of knives and wandered around for a bit. Is the level randomly genereated?
Thanks for giving it a test run. Yeah, the message system still needs more tuning, and the button clicking is a rather annoying issue. The tradeoff was the sound needs to expire before allowing the user to continue or it just doesn't play the sound.